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3DS MAX: Tips, Tricks and Techniques (Updated 11.2020) - 5.09GB

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    3DS MAX: Tips, Tricks and Techniques (Updated 11.2020)

    3ds Max is a powerful, deep, and multifaceted program, so there's always more to learn. This weekly series aims to keep you on top of the latest tools and techniques, and introduces fresh perspectives on traditional methods for architectural and product visualization, animation, visual effects, games and virtual worlds, and motion graphics. Instructor Aaron F. Ross presents a new topic every week, spanning the full range of 3D graphics tasks, including modeling, rigging and animation, shading and lighting, camera operation, and rendering. He gives special attention to streamlining workflows, such as automation of time-consuming tasks, so your productions run more smoothly and efficiently. Come back every Wednesday for a new tutorial to expand your 3ds Max knowledge and skills.

    3DS MAX: Tips, Tricks and Techniques (Updated 11.2020)


    Introduction
    Welcome
    What to know
    Exercise files
    3ds Max: Tips and Tricks

    Code:
    001 - Modeling a floor plan from a 2D drafting document
    002 - Modeling terrain with Displace space warp
    003 - Projecting UVs with the Camera Map world-space modifier
    004 - Capturing shadows with Arnold Shadow Matte map
    005 - Rendering compositing passes with Arnold AOVs
    006 - Mechanical rigging with IK and the LookAt controller
    007 - Modulating animation with Multiply and Ease Curves
    008 - Working with audio and the AudioFloat controller
    009 - Automating with Expression controllers
    010 - Real-time animation with the Motion Capture utility
    011 - Stylized rendering with Scanline Ink 'n Paint
    012 - Getting started with the Max Creation Graph
    013 - Modifying a Max Creation Graph tool
    014 - Sculpting a terrain with Texture Object Mask
    015 - Building a road with Conform space warp
    016 - Shading a landscape with Arnold Curvature
    017 - Creating custom attributes with the Parameter Editor
    018 - Driving animation curves with the Reaction controller
    019 - Rigging a camera-facing matte painting
    020 - Aligning a camera to a background with Perspective Match
    021 - Projecting a photo to proxy geometry with Camera Map
    022 - Automation with wire parameters and manipulators
    023 - Converting scenes for different renderers
    024 - Rendering light groups with Arnold AOVs
    025 - Graphing scene conditions with State Sets Compositor
    026 - Introduction to 3ds Max Fluids
    027 - Modeling with the Motion Field Space Warp
    028 - Non-destructive model adjustment with Linked Xform
    029 - Animating sub-objects with Linked Xform
    030 - Customize and cycle Path Constraint animation
    031 - Generate complex motion with Waveform Controllers
    032 - Illuminate a scene with an Arnold Mesh Light
    033 - Shading with Maya maps in 3ds Max
    034 - Varying shader properties by object with Arnold Color Jitter
    035 - Render a mesh object with Arnold Standard Volume
    036 - Render a Point Cloud object
    037 - Setting track value boundaries with a limit controller
    038 - Drawing curves with Freehand Spline
    039 - Correcting intersections with Spline Overlap
    040 - Reducing curve detail with Optimize Spline
    041 - Resampling curves with Normalize Spline
    042 - Soft-selecting curves with Spline Influence
    043 - Blending curves with Spline Morph
    044 - Combining splines with shape Booleans
    045 - Approximating global illumination in Arnold
    046 - Rendering proxies with Arnold procedurals
    047 - Introduction to the Open Shading Language map
    048 - Basic syntax of Open Shading Language
    049 - Declaring OSL input and output parameters
    050 - Generating a fractal noise pattern in OSL
    051 - Iterating a for loop in OSL
    052 - Using the if… else conditional statement in OSL
    053 - Managing OSL file assets and paths
    054 - Accelerate Arnold rendering with adaptive sampling
    055 - Texturing with the Advanced Wood procedural map
    056 - Art directing the Advanced Wood texture map
    057 - Setting a fluid initial state
    058 - In-camera compositing with Camera Map modifier
    059 - Creating animation layers
    060 - Collaborate online with shared views
    061 - Rendering iridescence with Arnold Thin Film
    062 - Loading and saving fluid presets
    063 - Introduction to 3ds Max Interactive
    064 - Building a motion graphics rig with Data Channel
    065 - Creating custom project folder structures
    066 - Open Shading Language code editor tips and tricks
    067 - Spawning particles from a 3D map
    068 - Rendering a starfield
    069 - Faking GI with an Arnold ambient occlusion filter
    070 - Modeling with the animation Snapshot tool
    071 - Rendering particles with Arnold Standard Volume
    072 - Render Arnold volume with physical values
    073 - Volume indirect global illumination in Arnold
    074 - Removing polygon detail with Freeform Optimize
    075 - Transform and retime a cache with Fluid Loader
    076 - Rendering motion blur in Arnold
    077 - Drawing splines on an editable poly
    078 - Sketching freeform topology over a polygon mesh
    079 - Animating effects with Data Channel Decay
    080 - Animating controllers in the Material Editor
    081 - Painting a vertex color mask with VertexPaint
    082 - Drawing polygon freeform strips
    083 - Extruding polygon freeform branches
    084 - Interactive ActiveShade in a viewport
    085 - Fluid data channels
    086 - Displaying fluid data channels
    087 - Assigning UVW coordinates in an OSL network
    088 - Using named coordinate spaces in Open Shading Language (OSL)
    089 - Shadow group exclusion with Arnold properties
    090 - Erasing materials with MAXScript or UVW Remove
    091 - Understanding Fluid Churn and Vorticity channels
    092 - Rendering Fluid channels with Arnold User Data
    093 - Keyframe quantization and sub-frame editing with Snap Keys
    094 - Importing a CAD solid model as a Body Object
    095 - Solid model subtraction and intersection with Body Cutter
    096 - Solid model union with Join Bodies
    097 - Denoising an Arnold rendering
    098 - Interactive Update in the animation Curve Editor
    099 - Curve Editor view menu: Tips and tricks
    100 - Editing animation curves with the Region Keys tool (NO SUBS)
    101 - Combining data channels of Fluids
    102 - Shading per object with OSL Random by Index
    103 - Layering materials of Fluids
    104 - Render particles as Arnold primitives
    105 - Render PFlow particles with Arnold Shape
    106 - Remapping colors with Arnold Ramp RGB
    107 - Rendering contours with Arnold Toon
    108 - Mapping Arnold Toon base color
    109 - Controlling preview quality
    110 - Adding information overlays to a preview with MAXScript
    111 - Modeling with the updated Chamfer modifier
    112 - Applying a chamfer using edge weight and depth
    113 - Baking a map to a mesh with Assign Vertex Color
    114 - Generating cavity and occlusion maps with Render Surface Map
    115 - Baking multiple vertex color channels with VertexPaint
    116 - Compositing vertex color in a shading network
    117 - Optimizing geometry with the MultiRes modifier
    118 - Improving viewport performance with the Substitute modifier
    119 - Constructing a lighting assembly
    120 - Wiring parameters in a lighting assembly
    121 - Measuring with tape helper, the Measure Distance tool, and the Measure utility
    122 - Display panel tips and tricks
    123 - Quickly adjusting transforms and pivot point with the Transform Toolbox
    124 - Stacking objects with Select and Place
    125 - Managing objects and sub-objects with selection sets
    126 - Referencing scenes with containers
    127 - Changing inherited container content with Edit in Place
    128 - Locking and unlocking container parameters
    129 - Editing unlocked container parameters
    130 - Projecting splines onto surfaces with ShapeMerge
    131 - Analyzing and correcting mesh geometry with xView
    132 - Keyframing sub-objects with the Master Point controller
    133 - Managing scene materials with Material Explorer
    134 - Defining a temporary transform center with working pivot
    135 - Customizing keyboard shortcuts with Hotkey editor
    136 - Stylized rendering with OSL Halftone Dots map
    137 - Incorporating scene lighting in a shading network
    138 - Incorporating render resolution in a shading network
    139 - Situating geometry within an OSL HDRI environment
    140 - Studio lighting with HDRI lights map
    141 - White balance and exposure with an Arnold camera filtermap
    142 - Rasterizing maps with bake to texture
    143 - Advanced baking with bake to texture
    144 - Baking to physically based renderer (PBR) materials for export
    145 - Production rendering with Quicksilver hardware
    146 - Varying textures with OSL Randomized Bitmaps
    147 - Deforming a particle system with the Mesher compound object
    148 - Set up Arnold render passes with AOV Manager
    149 - Animating multiple tracks with Parameter Collector
    150 - Improving edge smoothing with Weighted Normals modifier
    151 - Rendering a cutaway with the Arnold Clip Geo material
    152 - Advanced procedural noise with Uber Noise map
    153 - Rendering polygon edges with OSL Wireframe map
    154 - Art directing the OSL Wireframe map
    155 - Introduction to MassFX Rigid Body dynamics
    156 - Setting up a MassFX Rigid Body simulation
    157 - Controlling a MassFX Rigid Body simulation
    158 - Fine-tuning a MassFX Rigid Body simulation
    159 - Automating secondary animation with the Flex modifier
    160 - Keyframing modeling commands with the Edit Poly Animate mode
    161 - Generating UVs with OSL projection maps
    162 - Retiming all keyframes in a scene with the world track
    163 - Snapping surfaces dynamically with MCG Ray Constraint
    164 - Complex sub-object selections with the Selection ribbon
    165 - Adding polygon edges with Paint Connect
    Exercise Files
    3DS MAX: Tips, Tricks and Techniques (Updated 11.2020)

    MP4 | ENG | Video: h264, yuv420p, 1280x720 | Audio: aac, 48000 Hz, 2 channels | Duration: 22:28:00 | Size File: 5.09 GB
    Genre: eLearning

    Download
    http://s9.alxa.net/0abc1/xyza/3dsMax-TipsTricks.rar
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